Showing posts with label Role-play. Show all posts
Showing posts with label Role-play. Show all posts

23 November 2011

Imperative Mood:)


This activity aims to teach the imperative mood of verbs in a fun way.


Grammar:

Imperatives are verbs used to give orders, commands, warning or instructions, and (if you use "please") to make a request. It is one of the three moods of an English verb (indicative, imperative and subjunctive).
You can also use "let's" before the verb if you are including yourself in the imperative. The negative of "let's" is "let's not".
Note that an imperative sentence does not require a subject; the pronoun "you" is implied.

Activity:

The students watch a video in which the participants are given several instructions to accomplish tasks.




The students should list down all the instructions given throughout the event.
After that, they have to order the events according to when they happened in the video.

Extension:
Ask the students to imagine they are in charge of commanding those participants in the video and they have to add three or more instructions for them to perform. Depending on the group, they can choose the student who gave the best instructions and role play it in the classroom (Simon says).

Brainstorm:
Have your student discuss about the following:
What are social networks?
Is it possible  to coordinate similar events to the one they saw in the video? Give examples.
Have they ever participated in any similar event? Talk about it.

21 September 2011

Playing pretend with ADJECTIVES!



This activity is great because it allows students to understand adjectives in a more wholesome, meaningful way. Make sure to select adjectives that won't encourage disrespectful or bad behavior. It is always nice to personalize your activities according to your groups' profile.




When your class begins give each student a card with an adjective written on it. Tell them to keep it a secret from their other classmates. 
Write the definition of all the adjectives given on the board,  and tell your students to role-play according to the adjective they were given throughout the entire class. 


Suggestions of adjectives:

  1. Impatient
  2. Cheerful
  3. Shy
  4. Confused
  5. Energetic
  6. Easy-going
  7. Moody
  8. Helpful
  9. Calm
  10. Friendly
  11. Conservative
  12. Stubborn 
  13. Talkative
  14. Dreamy
  15. Happy
Proceed your class as normal and let them have fun, at the end of your lesson ask students to match the adjectives to their classmates, then ask them to reveal their adjectives to each other . 
To consolidate your lesson, or perhaps as a wrap-up activity, ask them to describe their real selves using five adjectives.
Have fun!


15 September 2011

Role-Play is a Great Tool!


As teachers we need to explore opportunities and help teenagers find their own interests, passions, and talents. 
Teens must have the chance to explore a wide range of learning opportunities, both in and out of the classroom. Activities such as songs, drama, drawing, painting, outdoor recreation are very rich and will help them express themselves without being on the spot.
One of our favorite activities to encourage teens to develop their skills is role-playing.
 Role-plays promote opportunities for hands-on experiences, and because they are not "being themselves" it makes it easier for teens to share their feelings with you and other students. Make sure to create scenarios to help them practice dealing with real life situations.
Drama activities are also a great way to begin a new term. It can help you access your students' likes and dislikes, needs, and it provides team bonding experiences. 


Drama Resources (dramaresource.com)  is a great website where you can get lots of activities and great ideas such as this one below:


Ten Second Objects


This is a very popular drama game and a useful technique which can be developed easily towards improvisation or physical theatre. It's also highly accessible and great fun!
Divide everyone into small groups (4-6). Call out the name of an object and all the groups have to make the shape of that object out of their own bodies, joining together in different ways while you count down slowly from ten to zero. Usually every group will find a different way of forming the object. Examples could be: a car, a fried breakfast, a clock, a washing machine, a fire.